What is confirmed
The Roblox badges API lists three chapter-related badges, each with a different award count:
| Badge | Lifetime awards | API-reported rate |
|---|---|---|
| Chapter 1 Complete | 92,454 | 13.6% |
| Go Deeper | 62,388 | 9.4% |
| Go Home | 38,131 | 5.8% |
Award counts that differ that much mean they are not handed out at the same moment, so they record different situations. Whether either is an ending, and what triggers it, is not documented — the names describe a direction, not a condition.
The percentage column is the API's own rate, not a share of all players. We do not read it as difficulty.
Where you actually read the answer
Two places in the game carry the branch information, and neither prints an ending name:
- The conversation prompt. One recorded run shows Grinsworth saying "Come out and I might let you live" above two options: Come out and Stay. The prompt is the decision point.
- The badge list. After the chapter resolves, the badge you receive is the only label the game gives the outcome.
That is why every route shortcut you read online is speculation: the outcome is recorded on the badge, not on screen during play.
What stays unknown
- How many endings exist. Two branch badges are confirmed. Whether either has variants is not.
- What each prompt option causes. We have the prompt text and the two options. We do not have the follow-through.
- Whether Untouchable is an ending. Its name sounds like a condition and its 0.7% rate looks like a rare outcome, but nothing links it to a branch.
- Whether the choice is reversible in one run. Progress saves automatically, which tells you a rerun is possible; it does not tell you whether a single run can take both routes.
- The replay entry point. We have not recorded the menu that lets you restart the chapter.
What a replay is actually worth right now
If your goal is completion, replaying for a different prompt answer is the only lever the evidence supports. Everything else — a hidden route, a timed decision, a second conversation — is unverified.
What you can check without guessing:
- Finish the chapter once and note which badge you received.
- If you replay, note the exact option you took at any prompt, so the result is comparable to the first run.
- Compare the badges afterwards. A different badge proves the option mattered; the same badge proves it did not.
That comparison is the first hard fact this page would gain, and it is worth writing down: nobody has published it yet.
What we will add, and when
We will not publish a route we have not walked. The next update to this page comes after either a recorded run of the opposite branch or a subtraction that clearly identifies which badge an option produces. When that happens, this page gains a branch table with the start point, the on-screen text, and the badge awarded.
Until then, the honest read is short: two outcomes exist, one prompt is a decision point, and the mapping between them is open.
Where to go next
Every badge and its award count is on the badges page. The conversation itself, and what the four survival tools do during it, is on Grinsworth. If you are replaying from the beginning, the beginner guide walks the chapter in order.